John C. Brewer To Attend Southern Author Expo

John C. Brewer will be signing copies of his book Multiplayer at the Southern Author Expo in Huntsville, Alabama this weekend, April 21, 2012.

More than twenty authors are scheduled to be showcasing their work at the Expo which will run from 1:00 PM to 4:00 PM on Saturday. John will be there at a table with books that he will gladly sign. If you already have a copy of Multiplayer and would like to have the author sign it, please bring it by.

More information as well as directions to the library are available on their website: Huntsville Madison County Public Library.

The eBook Pricing Collusion and How You Might Win After All

Ever wonder why ebooks from the big, traditional publishers cost so much?  I mean, come on, there are no material costs.  Why does an electronic copy of a new release from one of these publishing houses cost only about a dollar less than a hardcover? If you’ve been reading ebooks for awhile, you may remember that it wasn’t always the case.  In fact, they used to all be less than $10.  What gives?

Well, back then, a publisher would offer the book to retailers, such as Amazon and Barnes & Noble, for a percentage (often 40 – 60%) off the “Suggested Retail Price.”  The retailer could sell the ebook for whatever price it wished and Amazon decided it would not price any eBook over $9.99.  Publishers could set their price higher, and Amazon might push the book as a loss-leader or with a low profit margin, but of course, it was less likely. As a result, publishers didn’t like the fact that Amazon wouldn’t charge the readers more for ebooks.

But then Apple made a deal with several of the big publishers. Apple allowed them to set the prices for the fledgling iBookstore. The big publishers loved the ability to charge the consumer more. According to biographer Walter Isaacson, Steve Jobs said, ”We told the publishers, ‘We’ll go to the agency model, where you set the price, and we get our 30%, and yes, the customer pays a little more, but that’s what you want anyway.”

And then what did the big publishers do?  They demanded the same terms from Amazon or threatened not to list their releases with Amazon. So now, new release ebooks from big publishers cost the reader $12 – $15.

Still, Amazon and readers may have the last laugh on this one. In response, Amazon made the same pricing structure available to self-published and Indie publisher authors. Without the overhead of colossal corporations to bog them down, the indie and self-pubbed books were made available to readers at much lower prices, with the authors seeing the same, or often better, returns per book than if they were signed with a traditional publisher who would charge many times more for the same book. This added significant fuel to the growth of the indie and self-pubbed world, providing the readers with many more options at lower costs – taking market share away from the traditional Big Six publishers.

Plus, the Justice Department has been investigating Apple and the publishing houses for antitrust violations. And this past week, we’ve heard that Justice intends to file suit against Apple and the publishers involved in the collusion.

So, by trying to force readers to pay more for ebooks than the retailer chose to charge, the publishing industry has brought the legal wrath of the government down on itself, lost lost some market share, and given rise to vast consumer choice of alternative products that are outside of its control. Perhaps they were a bit too smug in believing they could control what people want.

Author Websites Now Available!

So PlotForge’s first published novel Multiplayer, is turning out to be a success, selling ahead of projections and receiving excellent reviews. The reach continues to grow and it seems like that all important word of mouth is beginning to spread. John C. Brewer is scheduling book signings and library events and is excited to see his work finding acceptance in all the major demographic groups.

Our second novel, Foreseen, looks to be on track for a late March release as Terri-Lynne Smiles tweaks here and there and awaits editorial changes. She too is scheduling book reviews and book signings in anticipation of her long-awaited release.

It is with great pleasure then that we’d like to announce the new websites of our first authors, JohnCBrewer.com and TerriLynneSmiles.com. Both have a lot more information than we have here and tell you what the authors are working on, are reading, and even about their thoughts on the state of the industry and their personal journeys as authors. We invite you to take a look at their personal websites and check back often as they will be adding new material. Thanks again for you support of PlotForge, Ltd. We are proud to serve the thinking reader and promise to hold our work to the high standard you’ve come to expect.

JohnCBrewer.com

TerriLynneSmiles.com

Multiplayer – Five Star Reviews

John C. Brewer’s novel Multiplayer has been out for just over a month, and we couldn’t be more pleased with the reviews.  Nine reviews on Amazon, eight of them five-stars and one four-star.  Another four five-star reviews on Barnes & Noble, and one on iTunes.  Seven more four- and five-star reviews on Goodreads.com.

Even more exciting is what the reviews are saying:

  • “A Must Read … a refreshing change in a sea of carbon-copy YA novels.” ~Anonymous, Barnes & Noble
  • I read this book to make sure it was appropriate for my child…I couldn’t put it down. I can’t wait for the next one.” ~CEK, Amazon
  • “[T]he story flows easily and is enthralling reading. You will take it with you when you get up to go to the bathroom.” ~KenKL, Barnes & Noble
  • “A breath of fresh air.” ~Alex C., Amazon
  • “The author has created characters that we care about in a story that should feel ‘real’ to teens, gamers, military families, and anyone who knows them. The author works in history lessons and important facts that readers will remember without feeling ‘lectured to.’” ~Always Learning, Amazon
  • “I’m not a teen boy, or a player of these online reality games, so wasn’t sure I would enjoy this. But the story grabs you from the start and keeps you eagerly turning page and page!” ~Haleakala_LKB, Barnes & Noble
Reviews like these, and the many others on these sites, validate our belief that people want novels like Multiplayer - good entertaining reads, that still raise questions about our society and our prejudices. If this is the kind of book you want to read, or you just want to know what the buzz is about, pick up a copy and find out.

Multiplayer: What’s the worst thing that can happen to you?

I’ve been struggling lately. People find out I’m an author of a soon-to-be-released novel, and they gush about how neat it must be to write a book. That part is neat, although with the kind of novels I write, that my writing partner John C. Brewer writes, and that PlotForge will publish, the writing is vastly harder than any non-writer suspects. Still, that part is fun and extremely rewarding.

But lately, my time and attention have been parsed and reparsed and pulled like taffy between the business end of PlotForge, the marketing of Multiplayer, the preparations to market Foreseen, and – the most difficult part for me – increasing demands and stress from my day job. The result was a melt down.  Unfortunately, it wasn’t one of those head-spinning-around, yelling, hysterical all-at-once sort of meltdowns. Rather, it left me sullen, disagreeable to everyone, and worst of all, unable to write.

It took a few days to recognize the problem, but that was even worse. Then I thrashed around for two more days, frantic at the unending demands on my time and mental energy.  But today, I feel like an idiot.  You see, the answer was staring me in the face the entire time. Multiplayer.

Near the beginning of Multiplayer, Hector West’s mother challenges him to figure out what the worst thing is that can happen to him. Through all the obstacles and threats he faces in the story, it isn’t until the end that the answer smacks him in the face.  I won’t give any spoilers for those of you who haven’t read it yet, but at that moment, Hector saw:

“How quickly things could change when you realized what was important. And what wasn’t. Now he understood; dying wasn’t the worst thing that could happen to you. It wasn’t even close.”

I can’t answer what’s important for you, but I know what’s on my list – and those aren’t the things that have been consuming all my time. I’ve been swept up in the demanding minutiae of my life – important minutiae, but not really what matters. This doesn’t solve the problem of more demands than time, but it gives me a framework from which to make rational decisions, and ones that will give me the mental peace to keep going.

John C. Brewer and Hector are right.  Dying isn’t the worst thing that can happen to you. Forgetting what’s important is.

Books, the Internet & The American Way: Stop SOPA

This country was founded on some basic, enduring principles that were embedded in both the Declaration of Independence and in our Constitution. Two of these core principles are equality and capitalism. And these two principles have allowed our country to thrive, to develop what has been a healthy economy where wonderful products such as personal computers, and other innovations have been developed.  It is a country in which people are permitted to make their own choices – what to wear, who to hang out with, and even whether to commit a crime. Yes, even that is a choice we have.

The internet is the greatest equalizing force humankind has ever seen. It gives people access to ideas, music, art and books that they may otherwise have never known of. It gives artists the chance to get their work out there, to a exponentially larger audience then they could otherwise reach in their own hometown. And it avoids the censorship of corporate mavens determining what people should be exposed to or what will sell. Let the people decide what they want, and what they will pay for. It is the American way.

Services like Google, Wikipedia, Yahoo, Facebook and many others are a necessary feature of an internet that embodies American ideals. Asking them to monitor all of their content and links for possible piracy will be crippling. None of us, especially those of us producing music or books or art, are in favor of piracy. But let’s fact it – it isn’t that big a problem. This is the shoplifting of the internet.

And there is an upside to this shoplifting. Like the kid who steals a candy bar from the grocery store, some of the people who download illegal copies of a book do it for the thrill of thumbing their nose at our laws. Not a good thing, but they wouldn’t have purchased the book anyway. No sale was lost. But unlike the candy bar kid who eats the product and its gone, others download a pirated copy because they are curious about the book. They read some or all of it, and you know what most of these people do if they like what they read? They BUY it!  They understand the need to support the artist or author whose work they hold on their electronic device. Not only that, they tell their friends, maybe even share that illegal copy so their friends can experience it, then buy it for themselves. Again, I am not in favor of piracy, but in a strange way, it actually promotes sales.

PlotForge will always be on the lookout for sites illegally distributing our products and take steps to stop them. That’s our job, not Google’s. The terms of SOPA and PIPA as being currently considered by Congress will crippling the pipelines of the internet through which the people can make their choices, and decide for themselves which products are worthy of their financial support.

Join us in telling Congress to go back and study the founding principles of our country.  Join us in stopping SOPA.

Thank you.

 

 

 

Insert Cheesy Soap Opera Disappearance Rationale Here

Hi there, Internet. It’s been a while.

The look of a professor rethinking her choice in I.S. advisees.The look of a professor rethinking her choice in I.S. advisees.

“Who is this strange creature?” I hear some of you ask. “Is this some long-lost relative soap opera nonsense? What is the dealio?”

Rest assured, fair readers, that I am not a bad plot device, nor a crazy woman escaped from the attic. I am the long-lost final third of the PlotForge trifecta, returned from a long and perilous journey! There were dragons! Cliffs! Near-death experiences!

Okay, so, actually, it was just my senior thesis.

“Pfft. What does some kid’s thesis have to do with writing and publishing?”

I am so very glad you asked. You see, mine was a primarily creative project — an analysis of antiheroes in short fiction, approached by me studying successful antiheroes in short stories and then writing my own collection, using the patterns I’d learned. At least, that was the original plan.

Things I Learned While Writing My Senior Thesis #1 : Don’t go into a writing project with preconceived notions about what will come out. The muses will backhand you.

This is a lesson the PlotForge team had to learn the hard way. Especially Terri. Gearing herself towards a Young Adult market, she wrote Foreseen for that audience, ignoring her gut instincts where the plot and characters were concerned. I was one of Terri’s primary proof readers in those days, and while Foreseen was still one of the better books I’d read, I found myself groaning with each new pass of revisions. “Kinzie is flattt,” I would whine. “And the plot’s pacing is off!”

Then, an epiphany: Foreseen was never meant to be written for the Young Adult market. Suddenly, characters and plots bloomed. “Haha!” I chortled. “That will never be me! I know enough about literature that I will always be able to successfully write anything! I am Literary Supergirl. I almost have a very expensive piece of paper that says so!”

Things I Learned While Writing My Senior Thesis #2 : Don’t get cocky. The muses will backhand you, and then kick you in the shins.

The look of ultimate suffering.

This is how I spent 90% of last semester.

The long and the short of this is that I learned a lot while writing my thesis. I learned that I can sort of function on no sleep over the span of seventy-two hours, and that I can drink approximately 4.3 cups of coffee per hour before getting a stomach ache. I can evidently write poetry, and prefer writing in spiral bound notebooks to just about anything else. I rock out at imagery, but my plots usually need some work, and the best cure for writer’s block is a quick round of Civilization on my iPod.

But the biggest thing I learned?

Terri and John are a lot smarter than I am. They could have told me about most of the things I tripped over while writing, if I hadn’t been too wrapped up in my own words to listen to them. They’ve been at this a lot longer, and have devoted way more time and energy to the writing process than I have. And it’s made them awesome at what they do. If you don’t believe me, just go look at the reviews Multiplayer is getting.

Fourteen weeks, a hundred and eight pages, and buckets of my blood, sweat, and tears came together to form my completed thesis — a piece that the Powers That Be evidently thought was pretty snazzy. While I am justly proud of myself for this accomplishment, I don’t have quite the sense of fulfillment I was expecting. I don’t have the “done” sensation many of my classmates are experiencing. It’s because I’m not done. Not even close. My writing journey has only just begun and, one hurdle closer to graduation, I return to PlotForge, scrub-faced and ready to learn at the hands of two true masters.

 

Where The Magic Happens

The magic is up to you.

An engineer once described the process for manufacturing an experimental, highly-specialized sensor. To put it in lay terms, the ingredients were placed in a pot – a tiny, high-pressure pot in this case. Once it was closed, everyone in the lab would walk counter-clockwise around the pot and chant. That, he said, is where the magic happened…or not.  Sometimes it worked and they got a viable, useful sensor, and sometimes it didn’t. Unpredictable.

John C. Brewer’s novel Multiplayer has hit that point. The novel had an initial reach around three times greater than our projections. Five-star reviews are coming in, as well as emails from readers who have enjoyed the book. It has been blogged about. Tweeted about. And is starting to be picked up by online book lists. All the ingredients are loaded, and the heat is being applied.

This is where all authors hold their breath. They cross their fingers and toes. They’d recite the magic chant if they knew what it was. Either sales begin to climb, or the book sputters along, maybe even stalls. Of course, the authors and the publishers keep up their marketing, and that does make a difference. But for the book to really make it, something else must happen, something outside the control of the author and the publisher – real magic.

If you’re an author reading this blog, you know that helpless anxiety. If you’re a reader, you should feel empowered. You should feel empowered because it isn’t the writer or the publisher that take a book to the next level, it is you. When you read a book you like, tell people about it. Recommend it to your friends on Facebook. Tweet it. Tell your book club about it, or your co-workers, or your family.  Post a review on Amazon or Barnes & Noble or your favorite book review site. This is where the magic happens.

Authors do their best to create buzz for their books, but it only takes them so far. The rest – the magic – is up to you.

Multiplayer – the mileposts

John C. Brewer‘s novel Multiplayer is on it way to success. Five days post-release, we’ve met or exceeded our expectations. We’ve surpassed our first week sales goal by a factor of two. The feedback from readers is more positive than we dreamed. And Multiplayer holds five-stars on Amazon and Barnes & Noble, and four and a half stars on Goodreads.

The reviews and comments from our new readers have been particularly rewarding. The balanced angst of the characters. The realistic lives and settings – including the online videogame. The page-turning adventure. All the things that we thought made this novel work, the readers are loving. And that is our biggest satisfaction, and the reason PlotForge exists – to bring readers the books they want to read.

We hope this trend continues and that sales increase so that John and PlotForge can continue to bring readers books like Multiplayer. We’re a long way from that goal, but we are on the right road.

John C. Brewer’s Debut Novel, Multiplayer, Published

PlotForge’s debut novel Multiplayer was released today and is available for immediate download from Barnes&Noble for the Nook and from Amazon for the Kindle. The print version is due to be available from Amazon.com within the next week or so and will be available from Barnes&Noble a few weeks after that.

Multiplayer is the brainchild of rocket scientist, soccer player, motorcyclist, and all around Renaissance man, John C. Brewer. While John may not be the most interesting man in the world, he may be the most interesting man in Alabama.

Several years ago, Mr. Brewer, the father of three sons separated by a total of 30 months, began looking for books for them to read as they progressed beyond picture books. Numerous trips to the bookstore and searching online resulted in few titles that would interest a young man. “Beyond Hatchet [Gary Paulsen] there just isn’t much out there,” he recalls saying at one point. Of course Harry Potter helped fill that void, but he had the same reaction as the Big Six (major publishers) after the final book came out: “What next?”

John had already been writing for a few years and, seeing an untapped market, decided to try his hand at youth titles. But not the ‘pink’ titles you’ll find on the shelves if you go to your local store. But not specifically “boy books” either. John knew that while the market was large, it was also a potentially difficult nut to crack. So what John eventually landed on was books that just tell a great story.

“I was at the Screen Writer’s Expo in L.A. a few years ago,” John says, “and Andrew Stanton was talking about Finding Nemo and Pixar and the way Pixar develops their stories. They don’t aim for the usual markets. They don’t try to make a specific group happy. They just want to tell a great story. A story they would like to see.” John said that’s what he wanted to do. Interestingly, he points out, while Pixar was started by LucasFilm, the principles were not movie executives but experts in computer graphics. John is a rocket scientist.

Sadly, the publishing industry is at a point where they find themselves financially unable to take risks on anything really new. All the large publishers are publicly traded, and while they have magnificent distribution systems, they are beholden to the stockholders to show a healthy bottom line. What this means is that they can only sign books which have an established product base. While everyone is looking for “The next Harry Potter” most acquiring editors are afraid to put their job on the line to find it. Publishing is very much a business in which it is safer to have guaranteed sales of 10,000 titles, than a potential sale of 100,000.

After they were unable to find a traditional publisher, John and some other writers formed PlotForge, Ltd. Their stated intent is to become the Pixar of books. Multiplayer is their first title and they are due to release another in the next three months or so. Foreseen, by Terri-Lynne Smiles is about a mind-reading college kid who not only gets her dream, but the nightmare that goes along with it. Before the end of 2012 they hope to have a half-dozen titles available for eReaders and in print.

So if you’re looking for a great story; if you’d like to recommend something to your kids who’ve given up on reading for entertainment; if you are a kid yourself, old or young, who is interested in popular culture and where it is leading us, give Multiplayer a try. And, John asks, if you wouldn’t mind, he’d appreciate it if you’ll write a nice review on Amazon or B&N. It’s all about the numbers these days and John Brewer and PlotForge, Ltd. hope to rise above the noise.